| Einsam_Delphin said:
Also lol at this game being smaller than Melee, and Brawl may aswell not had online. |
Was Mewtwo not an after thought though? In theory Mewtwo should have been an easier character to make. The assets can be somewhat reused from Melee but with a new character model. Could they not just reuse the same rigs? The biggest issue here would be balancing the character. Unless the move set is totally different then the animation could be modified to the new character model. I do assume his move set is changed a bit like all the returning characters were to an extent. So changes to rigging the animation would be required.
Lmao Brawl online was a joke. Yes I would still say the new Smash is smaller than both Brawl and Melee in content. I unlocked all the characters in just over an hour in the new smash bros. The arcade mode is much shorter and there is no adventure mode. The events seem to be on the same level and we get a co-op version of it as well. Crazy and Master orders are random generated battles and if you think the board game is a replacement for Subspace Emisarry or Melee's adventure mode then you must be high.
A larger roaster ≠ more content
The new Smash Bros focuses more on competitive play than solo play. I actually prefer it this way but I would still like something like Subspace Emissary as well. I do feel for Sakurai, I read his interview about how Melee and Brawl drained him to the point of exhaustion. This may very will be his last Smash Bros game and he lightened down on the content for a good reason. During Melee he barely slept, we can't exactly blame the guy. He may look 27 but he's really 44 XD








