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Sonic Adventure for it's terrible camera, boring secondary character gameplay and some slow Sonic sections. Sonic certainly did not transition well to 3D compared to Super Mario 64 and Ocarina of Time.

Resident Evil 1-3(Zero inclusive) for the archaic control scheme which is further mad worse by the static camera angles AND erratic changes between camera angles. Running into a zombie by accident was a common occurance. Still love them though and I understand that those static camera angles were due to the limits of technology at the time.

Resident Evil 4 however had no excuse for the tank like controls because it was on 6th generation hardware and yet, there was no strafe option. You still could NOT move whilst aiming/firing. The tank controls were STILL present even though all 6th gen consoles had twin analog sticks.

Crash Bandicoot 1-3. Been playing them on Vita and it just doesn't do it for me anymore. Feels like I'm just running to the end of the level with a few enemies and obstacles in place.

Twilight Princess on Gamecube(never played the Wii version). The right analog stick camera was inverted and was only the the X axis(left and right), you could not look up and down via the right stick alone and had to use the first person button. Feels like it did not progress much from Ocarina of Time even though it was the second(third if you count Majora's Mask) sequel to it.

Of course alot of this is simply because designs have gotten better and we have become spoilt. At the time I loved all those classics.