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Ouroboros24 said:
Kotastic said:

Most of the time in my experience, the open-world games have the tendency to just pause the story during a quest to the point where I forget so I have to say meh not really.

 

I mean games like Majora's Mask's main story is meh but I hear the side quests are the real meat of the game.


Actually, Majora's Mask's main story gives the whole game the theme and depth it's been known for.  For instance, because there is death looming over the people of Termina, there is a heightened sense to finish the game quickly or at least finish the objective of the portion that the game is in. 

To answer the question, some games need story(in my opinion the better ones), some games is just the hub.


I get your point, but I feel like that's not really the MAIN story, more like an environmental feel/motifs the story gives off that it really starts to kick in once sidequests are partaken, but it's not the main story.  And eh, I hear it's not really a pressure to finish the objectives because you have songs that slow down time/restarts the 3 day cycle.