spemanig said: "Xenoblade Chronicles’ core thrust is centered around its story, but Xenoblade Chronicles X is shaping up to be a game with more focus placed on action elements that take advantage of the open world instead of the story aspects." |
Perhaps they could be taking a Metroid Prime-esque approach where instead of outright telling the story, the story is really told through objects of the world similar to how the scanner functioned in Prime (though I'm going off what a friend told me, never finished Prime myself). This also seems similar to Fire Emblem games where support conversations (which are really fun to read) are told only if you do certain actions that the game doesn't tell you by default.
Who knows though, I could be outright wrong and if the story is really nothing, that would be an incredibly dumb move considering how they made the trailer look seemingly dramatic and what the first game's drawing points were.