By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Entroper said:...

It should be fast enough to do 720p with similar effects as the Gamecube. 720p is 2.67 times larger than 480p, and Wii has 3x the fillrate of Gamecube.

I don't have a Wii SDK, so I don't know the relationship between the RAMDAC and the embedded framebuffer. It may be that you render a frame to the embedded RAM do any post-processing effects there, then copy it into graphics memory for the RAMDAC (double buffering). There still is not enough framebuffer for one 720p frame (unless you use 16-bit color), but it may be possible to, for example, draw the top half of the frame, copy it, then draw the bottom half. But this may all be moot if the RAMDAC simply isn't up to the task. :)

Full stereoscopic 3D is something I've spoken about in the past, even having written my own stereoscopic graphics demo. It's absolutely bonkers, and I hope one of the three companies is able to do it and be successful with it. That's a console I'd pay $500 for -- Sony, are you listening?

Yeah, that's actually what I meant when I mentioned "fast enough". If the RAMDAC isn't clocked fast enough, its impossible to sample/output 720p. Probably more than likely, Nintendo wouldn't over-engineer components like this.

 



Gesta Non Verba

Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099