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binary solo said:
PieToast said:
Augen said:
I adore Origins, beat it five times and it is among my favorite games of all time.

I really, really wanted to like Inquisition, but after 15-20 hours I actually said aloud, "I have yet to feel anything. I have not once had fun, been engaged in the world and characters. I have no motivation."

I had to ask, why?

Thinking it over two things that struck me.

1. Open worlds are only good if they are interesting to explore.
2. Maker an area larger does not make a game better if it just artificially extends length

I spent so much freaking time walking from A to B doing junk quests. I simply didn't care what was going on, I didn't care about a single character. This is insane, I read the Dragon Age books to learn about Loghain as a youth and more about Orlais occupation of Ferelden. In Origins I clicked a place, was there, did a dungeon, interacted with a story decision, it was beautifully LINEAR and concise in design keeping me engaged.

At this point I am tempted to watch someone play because I just don't get it. How did this win a single game of the year? What about this engages you? Am I playing this game wrong because half the time I don't know what I'm doing and the other half I don't care about what I'm doing.

Been a long time since I wanted to really like a game and struggled so much. Right now I give Dragon Age: Inquisition a 3/10 simply because it is technically sound. I am willing to revisit such a low score if I ever "get" the appeal of this entry.

I finished it but only after struggling through a game that was designed to be a huge timesink. The expansive open world felt empty; I disliked the artificial way they tried to extend the gamelength. I had a discussion with you before about how poorly I thought their design choices were, but told you that it was ultimately a good game. I'm sorry you didn't like it after giving a second chance but it's understandble. Even the story was diluted by how much fluff you need to do compared to Origins, and thus didn't feel that engaging.

Bioware was ambitious creating a semi-openworld game, but they lack the experience of being specialists at it. However aren't most open world games very empty, unless they are open world but actually very small. Rule of thumb, if an open world game has fast travel it means it has large areas that are pretty boring with nothing to do.

The game itself feels like a middle episode. It's drawn the first 2 games together and is setting things up for future events. Ultimately the story is sending us towards a conclusion where blights are permanently ended. Inquisition gave us some important insight into that, and into ancient history, but it hasn't actually put us on that path.


Bio ware was making the game cross gen because EA wanted their money back. If it was next gen the game would've been open world for sure.