Materia-Blade said:
Actual marketing, awareness of the franchise, XC 3d opening close to the original, XCX being ahead of the original and the 3d version on COMG pre orders, bundle... Installed based isn't that important in this case, just look at XC 3d. |
You expect pre-orders and buzz to be greater for any sequel to a game that is generally regarded as a good / great game. That does not automatically translate into massive growth. Examples, the Souls series games are widely regarded as being very good games, yet the only substantial growth in sales came because the series went multiplat. On PS3 the growth between Demon's Souls and Dark Souls was quite modest, and apparently sales decreased in the USA (perhaps because double console owners chose to get the 360 version).
Uncharted 2 was much hyped and anticipated and won more GOTY's than any game before it. The growth between Uncharted 1 and Uncharted 2 was only about 50%.
Can Xenoblade turn from a <200K first game to a >500K second game and become a genuine system selling franchise for Wii U in Japan? Yes it can. Does it deserve to experience that sort of growth? Probably, yes. Will it? That is unknown and far from certain, probably not even the most likely outcome. And people shouldn't count on it being like that until it actually happens.
My impression of the general Nintendo gamer base (which is not represented here or most other forums where the fans do get very excited about the less well known franchises) is that they tend to not like playing outside of the long established franchises.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
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