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curl-6 said:

A modern 3D Mario with the same semi-open-world structure of Mario 64 as opposed to the more linear levels of the Galaxy games.


I don't think there are enough people who care about that difference to make any real difference in sales.

Though, for my money, the more linear, the better. Mario is a linear challenge based platformer at heart, and that's the way his core games should always be. Zelda and Metroid were made varying degrees more open specifically to counter balance Mario's linearity. If you wanted a somewhat less linear semi-open world platformer, you played Metroid. If you wanted fully open world game purely about exploration with no platforming, you played Zelda. Mario is one extreme, Zelda was the other, and Metroid was made to bridge the gap. Don't mess with the trifecta, if you ask me.