Teeqoz said:
I'm basing it off this. As you can see, the publisher gets most of the revenue, while the platform owner gets a little bit in royalty. Currently, both of these are Nintendo, so Nintendo currently get 27+7 aka 34 dollars per 1st party 60 dollar video game sold.
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You should look at the data source and think of what they were trying to suggest with the breakdown they presented, Onlive were trying to give them impression that retailers took a far greater slice of the cake for one thing so they could slip in the option of providing another means of getting the game from Publisher to the consumer, based on the fact that the onlive service failed, financially and from a market share point of view I think you should consider their breakdown of how the market works to have been flawed from the get go, as it has been said, no retailer makes $15 dollars from a new game.
The only way at a stretch could you say that a retailer could make $15 dollars from a game sale would be if the game sold for $60 dollars with a $5 cut then since it is a physical game which can be resold they would assume the retailer buys it back at a point later down the line for $10 and resells it again for $20 making it up to $15 if you take out the overhead envolved in doing that move, again tho, main point is the Data came from a group who burned money like it was going out of fashion, shouldn't be quoted in a suggestion of good business ideas.
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