forest-spirit said:
Scenario 1: Nintendo makes 1 Mario Kart for their handheld, and that sells 10 million. Then, instead of making the HC Mario Kart, they make some other title, which, let's say sells 3 million (Imo this is pretty generous). Scenario 2: Nintendo makes 1 Mario Kart for their handheld, and that once again sells 10 million. Then they make a HC multiplat Mario Kart that also sells 10 million combined across all platforms. Scenario 3: Nintendo makes a single Mario Kart for their portable system, and supports this title with DLC as they have done with MK8. Then they make another Maro Kart for mobiles, which thanks to being a lot less demanding in terms of resources compared to a home console game gives the team the opportunity to work on a new Diddy Kong racing, F-Zero or perhaps Nintendogs (made by the MK team) for handhelds and/or mobiles. Pretty sure that Nintendogs on mobiles has quite the potential. Nintendo could also choose to have the team help out with other projects, something they tend to do quite a lot.
From a pure financial perspective do you still consider Scenario 2 to be the best option? |
Scenario 4: Nintendo makes a single Mario Kart for their portable system, and supports this title with DLC (why did you assume that wouldn't be the case in scenario 2 really?) Then the same team make another Mario Kart for mobiles, using assets from the normal handheld one. Meanwhile, the home console team make one home console Mario Kart multiplat, and after that make Nintendogs + cats mobile or whatever.
I consider that the best option for Nintendo from a pure financial perspective (well, I'm a bit iffy on actually releasing a mobile Mario Kart, those are not the types of games that work well on mobile, and if it actually does really well, it might feed on the handheld Mario Kart)