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Gamerace said:
I've been wondering the same thing. FE is not an RPG as far as I'm concern (but then I don't consider most JRPGs as RPGs since their is no role playing involved). But as a strategy game (with a good story and RPG elements) I am interested in it. But I'm just not sure if I'd like this or not.

I do like strategy, but not the pure strategy games where you have to deal with supply lines and crap. But it sounds like this is more pure combat. Is that true? Is it more like Buldar's gate where you can position people on the fly, pull out wounded members and lure enemies into ambushes and stuff or more like a JRPG fighting where it's a line of heros and line of enemies exchanging blows?

Also what's the time investment involved? I rarely have more than 10-30 minutes to play a game. Is it even possible to play in that time? Can you save in the middle of a fight?

It is the kind of game where you try and lure enemies into traps and pick them off slowly. There is no supply lines or anything like that. It is entirely about positioning your people in the right spots to crush the enemy with minimal damage to your units. I think comparing it to Baulder's gate would be fairly accurate. Think of it like a game of chess meets a JRPG. You have all the wacky fun and uniqueness of JRPG characters moving around a chess board of varying shapes and sizes.

The time commitment is going to be rough though. A signle battle can last an hour or longer if it gets bogged down, and that is not counting time lost because you messed up and need to restart. You can save mid battle though so maybe that will be good enough for you. If you can find a way to schedule time for it the game is really worth it though.



Starcraft 2 ID: Gnizmo 229