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sundin13 said:
ToraTiger said:

No it's not chibi, it is a style of anime like Sword art online and Blue Exorcist.

That's the point, if they didn't change the dialog in KI it would have been just as bad as Fire Emblem in how the script would have played out.  Kudos to them for changing them though.  

How do my points have nothing to do with Anime or Japanification? The games are prime examples of cliche anime stories.  I can name 20 anime with a story/characters that played out like other M, and that is why it was bad, beside the fact that the japanese feel didn't work well for the game at all.

And stop putting words in my mouth, I don't like western or japanese media to any great degree.  I'm just saying them easternizating their originally western styled games is a cockslap to the fans who have been there since day one.  Underlined and bolded.  That is my entire point, the fact that the easternized versions usually are way worse than their originals is just another aggrovating part of it.

 Now let me outline one more thing, and add cliffs so you can hear completely what I'm trying to express.

1.) Fire Emblem's tone and art were intially classical based stories, and the characters were not typical cliches you can find in mass.  Some characters were stereotypes but not all. 

a.) Awakening is now in the setting of an anime or manga, as an artstyle similar to a chiki one (Sword art online, Blue exorcist) and the plot and characters suffer because all the characters are basic anime cliches/tropes which are common in the genre, as it tries to appeal to both men and women. 

 

2.) Kid Icarus was initially the same as what I wrote for FE.

b.) Now it's all weird and animified which wasn't at all like the original game.  Call it adding personality all you want, but the game had plenty of that on NES. This game actually made the transaction quite well, but that doesn't change the fact that it would have been just as bad as FE:A if they stuck to the Japan script so again, props for changing.

 

3.) Metroid was tradtionally a series based off of comic art and an old movie called Alien.  It centers on isolation and exploration.

b.) Fast foward to Other M, the story is almost exactly akin to something like the original ghost in the shell or evangelion.  They overuse tropes common to modern eastern stories, such as Samus' portrayal as a weakling, who at her core is just a sensitive weak woman.  Which is a complete cockslap to everyone who's been following samus up to this point who saw her as a badass.  To make things worse the game does a horrible job of feeling like a metroid game.   Prime on the other hand nailed the story and tone to a T, but I agree the gameplay was a huge departure, but that's for another rant...

 

There is a simple reason why they're doing this and you're making it sound far more complex than it is

Back when Kid Icarus, Fire Emblem, and Metroid were made Nintendo's primary audience and source of income was the west. 

Fast foward to 2015 were everyone has Xboxs and Playstations in the west, Nintendo's market here has diminished, and they will likely have a very hard time winning it back from ms and sony.  So what do they do....They take their games that were meant to appeal to westerners orginally (back in the 80s-90s) and make them appeal more to easterners, and in doing so kill the original feel and tone to the games, and they do a poor job also, but riddling the stories with cliches and predicable tropes. 

Okay, look at FE POR radiance.  

Summarize Lethe, Naesala, Ike, Soren, or Ranulf.  Summarize Hector and Lyn for that matter.  The older characters did not suffer from being overly simple and cliche like they did in awakening.

-Chiki isn't a word.

-"How do my points have nothing to do with Anime or Japanification?": You are simply citing "flaws" in the writing and saying "this is because of anime"....whcih is BS. I have already stated where the flaws in something like Other M came from, and they really had no heart in any anime, and especially not any anime like SAO or Blue Exorcist. The change in Kid Icarus Uprising was Nintendo modernizing an old game and adding personality. Much of the personality was in line with what little there was in the old games which were pretty much just bags of gameplay. Remember, these are the same games that brought you the Eggplant Wizard. They also had virtually no text...

-The change isn't as radical as you say it is. The change in Fire Emblem is largely due to a shift in focus from one main story path which gives personality to the characters to a more branching system which uses support conversations to give personality to the characters. First of all, this is not due to anime. It is due to a shift in focus, and largely due to the overarching gameplay changes that they seemed to feel necessitate it. I will say that Fire Emblem Awakening has some of the most synergistic gameplay systems I have ever seen and all aspects of it tied in amazingly with each other. The change in Metroid was also more radical in Prime than it was in Other M in numerous ways starting with fundamental gameplay elements and working through the tone and settings. While Other M did not execute its story deftly, it still kept in line with many prior conventions and jumped off a lot of plot points set up through prior entries. Other M also has pretty much nothing in common with Ghost in the Shell or Evangelion.

-It has been a long time since these games originally released. If you haven't noticed, pretty much every long running franchise changes and evolves over time with ebbs and flows and paths that it follows in storytelling style tone and more. You are being extremely reactionary, jumping to conclusions before those conclusions have a right to be made, and quite frankly, your opinion doesn't really matter. If a franchise is static, it will fall by the wayside which is exactly what Fire Emblem was doing before these changes, and Kid Icarus didn't exactly do much to keep its fanbase by not releasing a game in what, 20 years? Changes are natural in every franchise. If you don't like them, oh well. Move on. There is still no need to blame anything on anime, which is just silly.

-You do realize that Kid Icarus sold more in japan than in NA or EU and for the first part of Fire Emblems life, they were Japan exclusive games, right? These games are japanese through and through, made for a Japanese audience, by the Japanese.

As for your characters:

-Lethe: Beast girl
-Naesala: Anti hero
-Ranulf: Typical Naruto-esque good guy

Although that is really beside the point, any character can be reduced.

Your points are severly misplaced though. As I said, feel free to critique characters and story, but when you start talking about "Japanification" and how everything has so radically changed is when you start sounding like a lunatic...


Let me make this as clear as possible, because I think you either didn't read, or have a broken monitor or something.

Other M = Copied cliches from Evangelion, Ghost in the shell, and many other older ones, which is why making the story easternized failed beyond the fact that it wasnt true to its source material.   Not saying it looks like SAO or BE, see next point.   Also, the tone in Other M is drastically different from Prime which captured the feeling of isolation and mystery in the older games, which lacked in other m entirely.   The story of the badass woman who turns weak for her commander and sensitive, ties into this whole tradition of anime stories.   If you cant see that, you obviously haven't seen enough anime

Awakening = Cliche characters and unoriginal basic anime art akin to SAO or BE, the characters are also similar to an anime of this type, as well as the storyline, which again is nothing like its original source material and lacks originality in its execution.   The support conversations were in older games, and now they play out like typical anime comedy scenes with nothing orginal about it.   I'm not blaming anime as if its bad, I like anime, which is why I see how borrowed the stories and character tropes are in all 3 of these games.   I think just the anime directions of these 3 series ended up for the worst.  Again, If you cant see that, you obviously haven't seen enough anime. 

Of course you would say "adding personality" since you enjoyed the style.   This is the only game which hadn't made a game in a while, and it's the only one I would feel justifiable, but take this into consideration: 

I'm saying it's not true to the cartoony style of it's predessor.   And I would have appreiacted the more cartoon simple style3A

 

Compared to this 

 

Now lets put this into prespective.  Imagine if all of a sudden mario looked like this.

 

Do you understand where I'm going with this thread now, finally.  

Also I know my opinion doesn't matter to a company that is doing anything in its ability to stay afloat.  Only a matter of time before all the casuals and newbies go to their smartphones, and all the core are on PC's, while their serious fanbase is left with their watered down games they've been releasing to appeal to the masses.



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I make bad threads.  

SSB really went downhill after Melee....

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