sundin13 said:
While I too don't often purchase DLC, I have rarely played a game where I felt like I needed to. I think there is a line that needs to be drawn somewhere between acceptable DLC and bad DLC, and I think that DLC in a 300 hour game is so radically far on the acceptable side of that line. Only when the game doesn't feel like a complete package, or the game employs certain shady mechanisms should DLC really be criticized imo. When you have games like Evolve which seem to exist as a marketplace for overpriced DLC, that should be criticized. When you have full priced games like The Last of Us utilizing Pay to Win mechanics in its multiplayer, that should be criticized. Unexplained DLC quests in a game with 300 hours worth of content? At least wait until we know what the DLC is before freaking out. |
I agree with your point about evaluating each case, my problem with DLC is that is more often than not quite useless and it sets precedence for unfair pricing on low value content, which impacts the whole industry in a negative way.
This might be good DLC, who knows, I just sometimes find it strange when someone is fiercely opposed to a concept or idea for a long time, only to fully accept it when someone they're a fan of does the same thing (not talking about you here, I've been here a long time and I know most veteran users' stance on DLC since the early years of the 7th gen).
There is good DLC as well, but that is rather the exception to the rule, unfortunately.