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Goodnightmoon said:
Teeqoz said:


Those 50 GB games lately have higher quality assets and more live video (cutscenes) than this game.

They are also waaaaay smaller in content and world size.


Content and world size =/= huge file sizes.

Huge worlds can be accomplished with clever reusing of assets (I can promise you Monolith Soft did that).

BTW only pre rendered cutscenes take up a lot off space, in engine cutscenes don't.