I said non-gaming content in the poll, although I think it's a mix of both gaming and non-gaming content.
Whilst it's easy to say VR is the next big thing for gaming (especially on a gaming forum), it's far bigger than that. This is a whole new medium with groups working on VR video cameras the possibility for actual VR film and movies is huge. If you're interested, take a look at Google cardboard's 'The Mission' trailer where you can look around as the scene is happening. That's not including the possibility of making interactive movies (think a Heavy Rain/Walking Dead style experience in first-person VR).
For VR to hit mainstream, it needs to be a good experience (the tech is pretty much there for that), the price needs to be as low as possible (we'll see how this pans out) and the content needs to be available. This includes gaming content but just as important are non-gaming uses.








