| RolStoppable said: That's not how it works though. What would actually happen is that the Retro games sell while the third party games get ignored. When Retro defines the standard for $60 software, then third party games (the usual half-baked ports because third parties don't believe the audience is worth the effort) will collect dust on store shelves and in bargain bins like they always do. Following that, third parties will declare that only Nintendo games sell on Nintendo systems and scale back the little support they gave the system in the first place. Because it's never the fault of third parties when third party software doesn't sell on a Nintendo system. |
I think that that's an extremely pessemistic view that makes it seem like Nintendo isn't at fault at all for why third party games don't sell well on their platform. As long as the games are new, people in that audience will buy the first wave. There were good ports of games on the Wii U at launch that got ignored because no one in that audience saw any reason to buy it. With what I said, Nintendo will have, by that time, have already released one western exclusive on the Wii U, will have launched the NX with one, and will have anounced one to release within the launch window. That's a completely different landscape to be in at the launch of a system, and the third party games would do better overall as a result, because Nintendo will have nurtured the platform better towards those kinds of experiences.
Post launch, of course the games of lower quality would fall off, but the better ones would sell more consistantly for longer. When these guys compare data and see that the demographic is there, they'll work on better quality porting the next time around.







