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b00moscone said:
ToraTiger said:
b00moscone said:
Points sound a bit subjective to me, but a few are less so, but for example the story would've put even more strain on Sakurai, plus he's already given us so much content in the game.


So much content?  Brawl literally had way more content.  And Brawl was on a 7 GB Wii CD from 7 years ago.   So by adding very few characters, removing quite a few and filling the rest of the roster with clones and removing story mode it has a lot of content? 

Sakurai is very lazy if you ask me. 

Yeah, making TWO Smash games, making hundreds of trophies, programming 51 characters, making tonnes of maps, all those new boss fights, pushing the Wii U to do 1080p 60fps, putting so much detail in his game, adding two characters into a game even if it is a huge task and putting tonnes of items in the game is definitely lazy.

Lol at thinking its hard to make a fighting game with recycled mechanics from a old game and adding in Miis and some new characters.   Many of the trophies and maps are recycled, or ripped directly from their games, and 1080p 60fps isn't hard to do considering how graphically simple the game is.  Smash was likely just rushed, which is why its lacking in so many regards.  I think they will eventually fix the game with patches, DLC, and new stages, but at launch the game is severally lacking and not as interesting as brawl was



3DS I.D : 3282-2755-4646

I make bad threads.  

SSB really went downhill after Melee....

Manlet Crew