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Hiku said:
RolStoppable said:
Hiku said:
RolStoppable said:

If horsepower had been the problem, then all the 360/PS3 multiplatform games would have arrived before support dried up due to third parties moving on to X1/PS4 development.

No one knew how WiiU would sell initially, so developers were more inclined to convert 360 ports for it early on. But there's no coincidence that it's no longer getting third party support even when there is a 360 version of the game. (Metal Gear Solid V, Resident Evil: Revelations 2, etc.)

All these things go hand in hand though. A console that people consider too expensive will suffer from lower sales. Lower sales makes it less attractive for third party developers to invest in. Less third party support will make the console less attractive to gamers, etc.
It all originates from Nintendo's hardware decisions though.

I wasn't talking so much about 2014 and 2015 releases as I was about late 2012/early 2013 releases. Games like Tomb Raider, Dead Space 3 and BioShock Infinite were never in development for Wii U. This was not a reaction to low Wii U sales (they had yet to arrive), not an issue of horsepower (all games ran on the 360) and not because of the Gamepad (which is a standard controller with a screen, so no programming magic and remapping of controls is needed).

I wasn't either. I just chose some big names. The second one in particular as the first entry in the Revelations series was on WiiU, but it didn't get the sequel. Though not a reaction to WiiU's low sales? I beg to differ. Because WiiU didn't start off great, with practically no must-have Nintendo games even released within the first year, and with those specs WiiU simply had to start off strong, just like the Wii. There was the off chance that they would capture the interest of casual/non-gamers again to a degree with the gamepad (mobile/touchscreen gaming is popular) but it quickly became apparent that that wouldn't happen.
At that point it wasn't hard to figure out that WiiU not only wouldn't manage to properly take advantage of their 1 year head start over PS4/XBO, but it wouldn't sell much at all. Why port over games for a console that will have such a low install base even in the future?

Though I'd like to hear what your theory is on why 3rd party devs weren't interested in the WiiU if it's not sales or horepower.


Not because of the almighty Nintendo! God forbid that! It's because EA and Ubisoft HATE Nintendo!