By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Ka-pi96 said:
Dusk said:
Ka-pi96 said:

Because that worked so well with the Wii U?

As the company is concerned, yes. They are profitable so it has worked for them. 

As per the gamer, it's harder to say as it's likely on a person to person basis. If someone doesn't like Nintendo there likely isn't anything that they can do to turn that around. Then there are also the opposites. It's the people in the middle that they need to worry about, the ones that can be swayed and convinced to purchase their product. That is where they have largely failed with the Wii U so far, however they have still managed to do rather well with the 3DS so it isn't like they are unable to do it. 

Some of it might have to do with what Sony and MS do as well. Kind of like how MS screwed the pooch and practically handed a crap ton of their fan base over to Sony in one fell swoop. If Sony continues the trend of pushing cloud (the ultimate DRM)that might sway their fanbase towards disloyalty, but it depends how they roll it out and if another is able to cash in on folly if there is any. 

I hope Nintendo don't consider the Wii U successful. Let's not forget they were losing money for a couple years despite the 3DS' good sales, so what does that say about the Wii U?

I think they likely would consider it successful to a degree. That's the thing with success, it's not yes or no, there are a multitiude of variables that can attribute to something being a success. Only Nintendo can really answer that. As far as them not loosing money on the console anymore, that would likely be considered a success. By only selling a bit under 10 million 2 years in, likely not a success. Plus the factors of the games made on the console have to be included into that equation as well. There have been some great games made for the system and some have sold quite well even if they were on a console with a much larger install base, that would undoubtedly have to be considered a success. But again there is the opposite of that as well with many. Amiibo's are a success, having issues with stock and scalpers is not. 

Nope, that they lost money at first is not forgotten, but that is pretty much a guarantee in the console business now, at least shortly after initial launch due to the extra costs without any recoup to first get them to the market along with all the software. Even on consoles that make money per sale that can be a very hard threshold to cross early after release. As far as R&D for the product... only Nintendo can actually answer that as well since only they know how much money they put into that. They still might not have crossed that threshold either, but that's actually the same for each console out there right now. 



Gotta figure out how to set these up lol.