DélioPT said:
I saw a few months ago their catalog for the GC and Wii period and it was substantial, even just considering 1st and 2nd party games. But i didn't realise their average was that high. So, let's assume that every year they can get 20 games (includes published titles aswell). Then they will really need to touch genres they never touched or haven't touched in a long time. Heck, even if they just develop 12 or 13, but can, each year, deliver their own CoD, Destiny, Assassin's Creed, Gran Turismo, etc, than that would be killer. That's why i like the Fusion idea: it forces Nintendo to develop new franchises; touch new genres. |
Ya obviously just releasing more of the same games that 3DS/Wii U already have won't increase their consumer base. The unified concept is great because it really opens Nintendo to branch out and create new things, no longer will they need to release 2 entries of each of their major franchises.
Instead of a situation like this gen, where we got Mario Kart 7 for holiday 2011 then Mario Kart 8 in spring 2014, we could see something like Mario Kart NX holiday 2017 which will continue to be supported with DLC for the next 1-2 years followed by a completely new racing game in 2020, perhaps a revival of F-Zero or something along the lines of Nintendo's own version of Need for Speed. The same thing applies for other Nintendo series that typically see a seperate handheld and console release each generation.
If they can publish roughly 20 games per year and have a nice mix between low-budget eShop titles, mid-budget handheld experiences, and high-budget console experiences with a few new ip each year, that's a pretty amazing lineup.
When the herd loses its way, the shepard must kill the bull that leads them astray.







