baloofarsan said:
Thanks! (It is always hard to explain your math calculations to others, thought that the jump to percent would make some people confused) Yes, there are many possible ways these numbers are what they are, most probably they come from some statistical calculations from ioi:s personal database. I have never seen them explained or even discussed, but I could easily have missed the explanation.
EDIT: Put these percentages in order and you will see that Sony is on top and Nintendo is in the bottom. 3DS, at least, should sell OK outside NA/EU/JP, I would guess better than PS Vita.
PS3: 26.4% PS Vita: 21.1% PS4: 20.8% XB360: 14.6% XB1: 11.74% 3DS: 7.65% Wii: 7.1% Wii U: 6.9% |
Ioi have explained the method to guesstimate row numbers.
Uses difference from major regions from total, user accounts on the likes of psn, several correction factors, etc. Quite complex.
But PlayStation > Xbox > ninty in row is also a factor of presence, brand loyalty/image... Sony release ww, ms a little less because of their focus and ninty is the smaller because of issues with distribution coverage (not having the capilarity of eletronis, movies and os distributors).
Hope that helps a little.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







