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zorg1000 said:
DélioPT said:


If Nintendo can't manage to have enough games for Wii U, developing for 2 HD consoles then...

What we want to see won't always be what Nintendo needs.
As you mentioned, Nintendo had a bad transition between 2 SD consoles to 1 SD console+1HD console.
Even with the learning curve of HD development being gone, having two develop for a second HD console, plus a PS4 like console (development has to start at least 2 years prior to launch), will take it's toll on Nintendo. The transition for next gen will be even worse than what we saw during 2011 to 2013.
Not even sharing a OS and APIs will fix this situation on the long run.

As you said, ND is having trouble on a easier console to develop. Other companies are having trouble on easier to develop consoles.
That should be a sign that next gen, if there isn't a radical change development wise, things will get really bad.


Yep exactly why we need all games playable on each Nintendo device. I don't get why some people are so against the idea, it's not like the design/experience of games on 3DS & Wii U are vastly different.

Super Mario 3D Land vs Super Mario 3D World

New Super Mario Bros. 2 vs New Super Mario Bros. U

Ocarina of Time/Majora's Mask 3D vs Wind Waker HD

Donkey Kong Country Returns vs Tropical Freeze

Mario Kart 7 vs Mario Kart 8

Super Smash Bros. for 3DS vs Super Smash Bros. for Wii U

Xenoblade Chronicles 3D vs Xenoblade Chronicles X

Other games like Animal Crossing, Pikmin, Fire Emblem, Luigi's Mansion, Paper Mario are completely functional as handheld or console games.

Of course the Wii U games are for the most part bigger/better but wouldn't it be nice not having to own 2 seperate devices to get the full Nintendo experience? A single unified platform with 2-3 form factors that gets 20+ Nintendo-published titles per year sounds like a great device for fans.


The time where a handheld experience was different than a home console experience is gone.
It probably happened with DS or 3DS, but now HH and HC games aren't really that different.

There might be a difference because some games will always play or feel better on a home console (Smash) than on a handheld (animal crossing), or vice versa, but that's normal.
With both consoles even sharing the same basic tech you won't really notice it that much. Actually, the market has shown that handheld owners have no problem in getting home console type of games, like Smash, for example, or others that you mentioned.

 

I think the main reason people are against it it's because they no longer get a differentiaton and that would "naturally" cause Nintendo to lose on one side (home console segment, primarily).
But they also foret that the days where Nintendo could actually support both consoles are gone. And they are gone because development has switched from 2D and 3D to just 3D - and HD development aswell.
It was easier for Nintendo to support 2 consoles at a time, because the handheld was either 2D or really old tech and Nintendo had that easily covered with small staff or ports, with the bulk of the staff being allocated to the home console which needed staff the most. That no longer happens and droughts are more noticable then ever - and bounded to get worse.