Nuvendil said:
Not the same market. Seriously, when did people forget that - to quote the part I bolded and underlined and italicized for ya - expectations of one market are not the same as the other. Consumer expectations are different in each market. Gaming devices have different core functions that motivate purchase. |
The truth is no one's really tried an alternative model though. Gaming as a business is still in a lot of ways (at least on the console side) stuck in 1983 with the Famicom/NES.
It's 2015 now. Maybe a new setup is warranted and old ideas should be challenged.
Why not? It's not any of the "10 Holy Commandments" of Console gaming are serving Nintendo at all anymore .... they only serve to benefit Sony and MS at this point who have basically taken over the entire console market.
I like the idea of taking away the focus on the hardware so much. Let the network be the focus (like iOS, like STEAM), and give the consumer freedom to purchase different form factors that fit their needs and tastes, a "one size fits all" console/handheld doesn't have to be the way for everyone.
Yes game developers may have to adjust to scalable hardware, but as long as the configurations are kept relatively to a management number, it should be fine. PC devs (which is most/many PS4/XB1 devs) are used to working on software that must work on like 50 different configs. For Nintendo they will get used to it just fine too, especially when they don't have to make redundant versions of games (ie: 3D Land for portable, 3D World for console, Smash for 3DS, Smash for Wii U, etc.).