spemanig said:
I think that 64 and Sunshine feel like Mario games precicely because they feel like a game with Mario in it. That's how Mario games were always done. Each new game was something completely different. One may have been a stage play, another a dream, another a journey through a magic castle, and another in space. Now I do think there's an argument to be made about how the less linear level design of 64 and Sunshine stands sharply against the core fundementals of Mario, which is supposed to be a very linear platformer with a clear end goal. I think that the argument also can be made that 3D Land and World achieve that goal better than even the more linear Galaxy, and are better Mario games than any of the 3D Mario games in that reguard because of that adherence to linearity, but that's not the purpose of this thread. Maybe... in... another... one... ;) |
yeah i think that entire last paragraph is what i feel. For instance as cool as the castle was in 64 and the whole island thing in Sunshine was an even better version of that. They are essentially hub worlds and i dont like hub worlds in my platformers (looking at you too Sonic Adventure) Mario at least for me is supposed to be pick up and play and a hub world is the opposite of that. And i REALLY hate going to the same levels over and over again to get a bunch stars it feels like artificially making the game longer, but thats just my personal rant and it isnt the purpose of the thread, which i agree with for the most part.
We do need ot get back to NES/SNES days where they werent just glorified level packs. I love Super Mario Land 2 that game had quite different aesthetic with it still being a Mario game. We need something like that.







