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oniyide said:

This is a good point, but im going to play devil's advocate anyway. IMHO I like the 3dland/world games better than 64 and Sunshine not only because i think they are better games but because they FEEL like Mario games. 64 and Sunshine kind of feel like a game with Mario in it instead of a Mario game.

Come flame me! But seriously, they should innovate but how far do you take the game and still have it feel the same? I dont have an answer.


I don't know. The isoMario games "feel" like Mario games in much the same way Frankenstein's monster "feels" like a man. It's just bit's and pieces of other, more real, things to make something less authentic. Doesn't mean Frankenstein's monster isn't stronger than a real man; just doesn't feel as significant when most of it is because the best parts were copy-pasted from something else.

I think that 64 and Sunshine feel like Mario games precicely because they feel like a game with Mario in it. That's how Mario games were always done. Each new game was something completely different. One may have been a stage play, another a dream, another a journey through a magic castle, and another in space.

Now I do think there's an argument to be made about how the less linear level design of 64 and Sunshine stands sharply against the core fundementals of Mario, which is supposed to be a very linear platformer with a clear end goal. I think that the argument also can be made that 3D Land and World achieve that goal better than even the more linear Galaxy, and are better Mario games than any of the 3D Mario games in that reguard because of that adherence to linearity, but that's not the purpose of this thread.

Maybe... in... another... one... ;)