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vivster said:

I don't see a problem here. People hate change. Why do the NSMB games need each their own identity? Just because the first games were different, doesn't mean we need a completely new world with every new game. NSMB games have their own identity that they share between all of the games under the "New" banner. And it's not like you can expand a simple concept with a confined world and lore indefinitely. There was a reason why they had to take Mario to the Galaxy.

This is nothing more than nostalgia and Franchise fatigue, which certainly is not a fault of the games. OP is also not at fault here, since it's only natural to grow out of things. Hell even I am growing a bit tired of AC games even though I still love them and Unity is as much as a valid entry to the Franchise as AC2 was. If you are tiored of something it's very easy to find faults, even though the same faults might be present in previous games.

Sure, you can't create entirely new worlds with each installment. The genre isn't limitless and game designer's imagination will only go so far. And we've seen that familiarity sells, whether it's COD, AC, or NSMB. 

At the same time, I still think the NSMB series especially, while fun, doesn't have the amount of variation and creativity it should. Maybe I just expect more from Nintendo. Or maybe you're right and it's just franchise fatigue, which is bound to happen sooner or later. 



It'll be awhile before I figure out how to do one of these. :P