spemanig said:
SMT levels your party exactly like EXP share does. No one says they're too easy. The problem isn't the EXP share. It's level scaling and it's AI intelligence and move sets. If Pokemon wants to be difficult, they need to keep the EXP Share. It's not OP, it's convenient. They need to make sure NPC trainers have much better AI, and they need to make sure that Pokemon from trainers have much better movesets. The difficulty option in B2W2 was an absolute joke. The Battle Frontier is real difficulty in Pokemon. Why? Because the Pokemon had better stats, better moves, and the AI had better brains. None were at a higher level than the player. That should be no different during the single player on a harder difficulty. I also don't agree about multiple saves in Pokemon. To me, it destroys all immersion that the Pokemon you train matter if you can have multiple saves of the same game. If you want to willingly break that immersion for yourself, you should have to jump through hoops and pay extra to do it aka buy an extra game. Multiple saves stand in stark contrast to the core fundementals of Pokemon. |
Don't get me wrong, I really like the EXP share! I used it in Y + AS and made it so much easier that I enjoyed it more.
Mainly, this is to be added for those who want a more of a challenge without having to disable the exp share
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