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Materia-Blade said:
curl-6 said:

I think the animation system is UC4 would have to be simplified; other than that, I think the primary downgrades would be screen and texture resolution, and the omission of subsurface scattering for skin. With the right amount of talent and resources applied, Wii U should be able to get what we've seen so far running at an Uncharted 3 level of fidelity.

ACU, on the other hand, would be much more problematic. I suspect there would be no option but to scale down the crowds; as you say, Xbone and PS4 were already struggling to do it, and Wii U's CPU is its weakest link. Of all the PS4/Xbone games out so far, ACU is probably the worse fit for Wii U's hardware.

"and the omission of subsurface scattering for skin. With the right amount of talent and resources applied, Wii U should be able to get what we've seen so far running at an Uncharted 3 level of fidelity."

Please, let's be serious, shall we? ps3 level of fidelity? we are talking about a console quite above ps3. as for the "subsurface scattering for skin", wii u would have no trouble doing that on cutscenes, after all, they are just cutscenes.

As for ACU, I don't see what's problematic about reducing the crowd that's already filler to begin with. I suppose any version of that game would be better with less people on the streets.

UC4 is increased in scope over UC3, so the Wii U's extra power over PS3 would have to be put to work on that.

And eDRAM is very useful for some things, like triple buffering to prevent screen tearing or graphics data that reqires fast access, but it's ultimately 32MB. It doesn't magically expand to cover the 4GB difference in RAM between Wii U and its rivals. And Xbone has 32MB eDRAM as well, so it's not a Wii U exclusive advantage. Shrinking a game's memory footprint from 5GB to 1GB would require significant work.