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Pavolink said:
Captain_Yuri said:
1) Well.. They delayed it cause they got some new ideas and stuff so I doubt the game itself will go down in quality and expectations

2) Isn't that in 2016... It kinda makes sense if it got delayed to 2016 when its Zelda's anniversary...

3) Probably in 2016 cause 30th anniversary makes too much sense

4) That took like what? 10 people?

6) Master the HD with the wiiU, get an unified OS, speed up development time


1.- They changed the art style in Skyward Sword. That alone changes the vision. They cut forests, bosses and missions in Twilight Princess.

2and3.- That's what I said. Asuming they delay is just for only year, they can be doing only for that. That's lame here and in Jupiter.

4.- How do you know that? And asuming you are right, that's 10 people's work for 4 years.

6.- All those remakes were made by 10 people and the rest of the staff can do an HD game? What will you expect next gen when they have to develop prettier graphics?

1) Yea but I doubt they would scrap the whole entire world for this... If anything, they are simply just adding in things...

2/3) I dont like delays either and publishers should just do a TBA if they really don't have a solid release window but it is what it is

4) Okay, I thought I read it was 10 people somewhere but WWHD was developed in 6 months and OOT3d and MM3d was co-developed by Grezzo and not to mention that HD development is a lot harder than 3ds development in terms of porting so I highly doubt those took very long or much man power

6) Well the transition from wii to wiiU is a bigger step than ps2 to ps3 or ps3 to ps4 and the wiiU has some dx11/dx10 (or equivalent) features which they can use in their next gen console where as since the wii was soo weak, a lot of the things were new to them with the wiiU. Whatever they learn now, a lot should be usable in their next gen console imo



                  

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