| Mnementh said: Well, as I said in another thread: not everyone has enough moneyto spend it on something that is seen as pure entertainment. For you, your job not only mean you have money, but also that these devices in some sort represent not only entertainment but are also connected to work. A mobile developer will have a smartphone and a car-designer will have a car. So don't be too smug about your console-collection. |
All of the consoles I own, baring the Panasonic cube (which I bought not to long ago) I bought myself, with my own money at launch, even back as far as the NES prior to working in the games industry, I'm critical where critical opinion is warranted, I have been and continue to be critical of games and platform holders where criticism is due, the issue is purely my bluntness which many can't handle.
As for the last part I clipped out, as the op has asked, don't drag the thread down into this, the entire narative started over a wrong assumption by another user.
OP has worked hard on the thread and you should respect that enough not to mess it up.
Anyway, as far as the OP goes, It's an interesting perspective, but i think the scopes a bit too wide for what Nintendo has in mind for mobile currently, I see the arrangement with DeNA a way of dipping in their toes without fully comitting to it, to test the waters and see how their fans, and potential new customers react, but more importantly, how the shareholders respond as it's been a request from major shareholders of Nintendo for them to open up to the Mobile market for some time now.
Until the ball gets rolling and we see the initial feedback from it, I don't think it would be wise to make any solid estimations on how far reaching, or limited the initiative will be.







