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How come I feel like the inspiration for this thread is just Xenoblade Chronicles X? I think the idea has merit, but I really feel it is just a response to the ideas presented in that game. I think we shouldn't knock Zelda WiiU until it comes out. So far the concept that they've pitched to us sounds intriguing. I, too, hate fetch quests and x's on maps that I need to travel to. I hate hand holding of any kind. What I'd really like to see is the potential for sequence breaks. It seems that Aunoma is taking a Mega Man approach to this title where you can fight the bosses in any order, but certain weapons will do better against certain enemies, areas, bosses. I like the freedom that suggests. I would especially like it if the game rewarded you for skills, as opposed to just abilities. If mastering a weapon's abilities can be used to get you to a place that a novice couldn't achieve with the same weapon or ability, then they've made gold. Tie in to this idea of a timer like the Metroid series offers and you have speed run heaven.