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VXIII said:

Vita: LittleBigPlanet, Gravity Rush, Tearaway.
Those games utilize the Vita hardware ( input methods ) in smart ways that can only work on the Vita.

Home consoles is where it gets tricky. We can not know for sure. Things like AI, FPS, the amount of enemies on the screen, the interactivity with the environments, the size of the areas. All can be considered "gameplay" because they have effects on your experience. Most compromises happen in those not so obvious elements.

How about Bloodborne extremely rich environments and destructible objects, or The Order solid 30fps ? Would you consider those to be "gameplay" ? I sure do.

Both Bloodborne and 1886 could definitely be scaled back onto the PS3. You could probably argue that the feel/atmosphere of both would be hurt my the transition though (more so Bloodborne, despite it being technically inferior).

To your other comments:
FF15:ED is a great example. Some stuff is a bit of a let down, and the core game could still be scaled back onto the PS3 and 360, but stuff like its real-time lighting and incredibly complex animation system truly feel "next-gen". Dynamic weather is also a good example (especially when it directly influences gameplay).

Now SE just need to work on the shitty IQ and stability :p