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I suspect the Wii is even harder for reviewers to deal with objectively in a short amount of time because the motion controls often DO require more precision and practice than a traditional controller. When they're well-implemented, you can get good at the controls with practice and achieve a degree of finesse and immersion impossible with buttons. But when they're not handled well or bad choices have been made, as has been the case with many of the early releases, the learning curve for any game can become frustrating.

The problem is that it's impossible to review objectively when you don't know if it's YOUR approach to controlling that's the problem, or the game itself. We've seen wide disparities on some games' review scores in part because most reviewers will never, ever assume that they're not playing the game right or haven't learned the controls well enough. It's like the guy at the arcade who kicks the machine when he loses and says the joystick must be busted -- he knows that isn't true at some level, but he stands by it just the same.

Publishers seem to be figuring this out -- we're seeing more and better tutorials and practice modes in Wii games, which will hopefully make motion control more consistent and workable for ALL players.