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Materia-Blade said:
megafenix said:

That will depend on the game we are talking about, if its final fantasy XV for example then considering the differenr architecture of the wii u, the fact that has less RAM and less horsepower(wii u should be around the 400 or 450 gigaflops accounting the fixed shader parts), it will be very difficult to port and even the extra performance of the fixed shaders(comapred to programmabl they can give around 180% depending of the complexity of pixel and vertex shading combinations but wii u has half programmable and half fixed) it wouldnt be enough to math the xbox one, not to mention that this game is running at slighltly higher resolution than the 720p(sub-800p) and at 30fps, so the wii u version besides being hard to port will likely have downgrades like lesser enemies on display, less polygons and less detailed textures, etc

I think it's impossible that wii u's gpu only has 400-450 gigaflops, it simply doesn't match the games it already has. making a port 720p and (if necessary) some downgrades that only pixel counters notice, any game will run on wii u.

Oh only the DEMO is running at lower than 1080p resolutions so far.

Making something like Uncharted 4 run on Wii U would take more than a cut to 720p and changes that "only pixel counters would notice."

Wii U has some really awesome looking games, but nothing that looks like a 720p match for PS4/Xbone's best.