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Captain_Yuri said:

I feel like the review system is using the school system of grading where 50 or below is a failure and 70 is considered good/average and etc so if you adjust ur scoring like that... Reviews suddenly work and make sense so I don't think there is anything wrong with it

Also, metacritic averages the reviews out from the blind to the haters (if you know what I mean) so the place where it will land should be the consensus is hence why I think metacritic is great

(Sorry for the fail grammer/editing, I am tired today T_T)

*edited to make more sense. Also thanks for your response man

I do understand what you mean  about the blind to the haters thing. It may be a tad inconsequential, but the blind will outnumber the haters 9/10 times, the 1/10 regarding examples such as Justin Bieber.

To the school thing: In school, you rate students by questions that they got right. In University, you mark by the bell curve based on Standard Deviation, much like a video game review should work IMO. In Uni, you are not marked based on the questions you got right; you are marked based on how you compare to other students. For example; if 50% of the class gets an 80% on a test (and the same amount of remaining students are above and below them), they all (the 80 guys) get 50s because that is average.

I still think more variety in review scores is needed. Firstly I believe that a 70 still makes a game look like it is above average, if you just look at the number and neglect the write-up. My last point is a little more abstract, but it allows for less deviation in review scores. For example, 50 Cent got the same range as Papo & Yo, NIER and Tales of Xillia 2.  I'd argue that the chosen 4 are needing a much larger discrepancy between them.

Hopefully that made sense I'm dying here



#1 Amb-ass-ador