shikamaru317 said:
You have a point. Ultimately the combined userbase of PC and Xbox One is larger than PS4, and porting between PC and Xbox One using DX12 is reportedly very easy (I believe a dev recently said it only took a few days). Seems to me like it would be a better idea for smaller devs who can't afford to develop a seperate PS4 version before launch, to develop for PC and Xbox One first, then a PS4 version later while the PC and Xbox One versions are earning money, than it would be to hold back both PC and Xbox One gamers by sticking with DX11. |
The flaw in your logic is that while there are more PC gamers alone than PS4 gamers, most don't buy AAA games. For the most part, PC+XB1 sales do not amount to PS4 sales.
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