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Hey Ajax, I'm also an oldschool top-down RPG fan, and hell, I still play roguelikes (Ancient Domains of Mystery 4 life!), and I think the FF series went kinda bland around FF7. Once the games became several discs of FMVs and were interactive movies, I just tuned out. I'm more a fan of the "cutscenes" that were "in-engine" like in FF4 and FF6, when the characters would be walking and talking with the same top-down angle. When a game goes into "cutscene mode," I'm immediately bored and feel like I'm watching TV. I hate TV. I want an interactive gaming experience, and when the movie parts are outside of the game's engine, it's just a big turn-off for me.

Also, FF7 is confusing for some of us oldtimers because it brought nothing new to the gameplay, and it was the game that helped jumpstart the PlayStation generation of 12 year old screaming fanboys who cared only about cutscenes and polygon counts and graphics and how many discs a game was on and stopped giving a shit about gameplay. I'm not saying you're one of these assholes, but if you try to sit one of these turds in front of a classic like FF6 or even Chrono Trigger, they'll act disgusted by the 2-D caveman graphics.

For me, what made FF7 so successful was it was the shiniest RPG seen at that time, which helped bring many more fans to the genre, which is great for gaming, although I could do without the portion of the new fans that are whiny graphics-whore crybabies who never shut up and turn every gaming discussion into a Ocarina vs. FF7 debate, which should obviously be a Link's Awakening vs. FF6 debate.



@Montana, do we have any information on Okami PS2's first week? I still think Okami Wii will double Okami PS2's LTD sales at some point, but it might take a little longer than I expected with this first week.