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Soundwave said:

It doesn't have to have the same exact specs. Home NX could be 2-3x the horsepower of the Portable NX, it could even literally be 3 of the same system-on-chips (SOC) placed onto one die for the home version whereas the portable version is just 1 SOC. 

I actually think the next Nintendo handheld will be fairly powerful ... for a handheld. Think Wii U graphics, maybe even slightly better (more modern CPU/GPU architecture, more RAM). Now that they are going iOS/Android, a dedicated Nintendo handheld can't be such a low-tech device, to justify $40 portable games they will have to be much bigger, high end experiences. 

Then the home version can be 2x-3x that ... which begins to approach an XB1 perhaps. 

I don't think Nintendo really cares about competing head on with Sony/MS, I think they believe (and have said so many times) that their role in the industry is to create new ways to play and do something different. So if you're expecting a PS5 killer I think you'll be dissapointed. This is going to be more similar to the Wii IMO. 


Unlikely, unless if they make a big ass handheld and don't mind the horrible battery life while running games. The Shield has a 5100mAh or something size battery (keep in mind smart phones are usually around 1900-2200mAh, 3DS and WiiU has smaller batteries than that).  Shield only last 2.5hr during for a graphics bench, sure benches are design to tax components, but it gives us an idea of what graphics intensive games can do to the hardware. Most high end tablets and phones last around that range 2-4hr running graphics benches despite their huge batteries.

Also, SoCs have a lot more compnents than CPU and GPU. Using multiple SoCs would mean having lots of redundent parts (waste space and $$$) and you'd need additional hardware and software to make them work. It maybe better to just make a single SoC and scale it or make two SoCs for 2 hardware.