Soundwave said:
The home version could have 2-3x the grunt power but because it doesn't need to have an LCD touch panel or battery, that more than offsets the cost of having more RAM + triple the chip. Games scale 3:1 fairly easily too, many PC GPUs do it all the time, developers make the same game run on various different GPU targets all the time, having two fixed scales will be easy for them. I think will share games. The portable versions will run at 960x540 to 1280x720 and the home versions will be at 1080p. It will could be a nice sized upgrade on the Wii U too, probably close to the XBox One in a very small form factor at only about 15-16 watts power consumption. |
Yea, just by that statement, its pretty obvious that you don't know much... The thing with the whole Nvidia Shield is that Nvidia makes all of the parts where as with Nintendo, they have to get the licenses in order to use those parts in their systems and pay a royalty... Nvidia shield doesn't need a royalty or anything because Nvidia makes everything... And not to mention that it doesn't need a screen and etc
And yes but while it won't have the screen and etc, it won't be able to have 3 times the power or triple the chip because its not that cost effective
And heres the thing... Developers have to put extra amount of effort to make sure that PCs are capable of doing that and the reasons PCs are capable of doing that is because they have a wide range of specs. It won't be a fixed scale when it comes to the NX because while the hardware itself is the same, that doesn't mean all games will have the same res because its game dependent.. You can't expect the same res from a game like xenoblade to a game like Smash Bros
Just exactly how do you expect... A console that is weaker than the x1... To do 1080p... When the x1 can't even do 1080p...? And how do you expect it to do 1080p with 16 watts of power...?
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850







