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Lortsamler said:
walsufnir said:
Lortsamler said:
Why do everyone belive that Direct 3D is so much better than OpenGL? This is not the case at all. For example,OpenGL had tesselation 3 years ahead of Direct 3D,and it also had faster drawcalls than D3D. OpenGL also had a equivalent feature to tiled resources since OpenGL 4.2. What D3D got is better optimised drivers than OpenGL got,but this is on PC,and not the case on PS4. Vulkan however is built around Mantle,and to be honest,i don't know to much about Mantle yet,but my guess is that it's atleast on par with the latest OpenGL api.


Who said that in this thread? Also let's not pretend ogl doesn't have its own issues...

It's not specific to this thread,it's what people usually belive. And i already mentioned some of the issues ogl got. Anyway what this developer in this interview claim is a non issue really. Developers is used to work with multiple api's already,and most game engines today are made for both major api's.


Well, you more blamed the drivers. But this is not an issue that is inherent to ogl but to nvidia, amd and Intel. But it also has issues on its own. Google