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Ruler said:
shikamaru317 said:
Azerth said:
so put the game out on two maybe three platforms using dx12 since its supposed to be easy to port crom pc to xbox. then work on the ps4 version while making money

You have a point. Ultimately the combined userbase of PC and Xbox One is larger than PS4, and porting between PC and Xbox One using DX12 is reportedly very easy (I believe a dev recently said it only took a few days). Seems to me like it would be a better idea for smaller devs who can't afford to develop a seperate PS4 version before launch, to develop for PC and Xbox One first, then a PS4 version later while the PC and Xbox One versions are earning money, than it would be to hold back both PC and Xbox One gamers by sticking with DX11.

PC versions dont make that much money at launch and xbox user install base is smaller than ps4. The ps4 makes more money probably and in the end it has to come out on linux and mac who use openGL like PS4


What has to come? PS4 doesn't use OpenGL and we don't even know if games will be ported to Mac or Linux (SteamOS). Windows 10 will most likely have a very high adoption rate because it's free, I don't see devs switching from DX12 to Vulcan completely. The market on Windows is just too strong to leave it out.

That said, devs even ported PS2 games to OG Xbox although at the time of release there wasn't really a competition (remember the Sony slide?).