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shikamaru317 said:

There's nothing stopping devs from having a DX12 build of a game for PC and Xbox One, and a separate build for PS4 that uses it's graphics API. Of course there's risk because having a seperate PS4 build adds to a game's budget, but there's also the risk of Xbox One users ignoring your game if you don't support DirectX 12. People want the most out of their console, ignoring that is a mistake imo. AAA devs and most AA devs ultimately can afford seperate PC/Xbox One and PS4 builds, I only see this being an issue for the smaller indie devs, and most indie games don't have good enough graphics to need DX12's benefits on Xbox One anyway.

Those fans are not exactly in a position to make this stand. They are on an install base about to fall to half that of PS4. PS4 fans will always take priority unless microsoft pays for otherwise. And if not using DX12 is better for the bigger fanbase, anything short of micro money isn't going to stop that from happening.



Thanks jlmurph!