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torok said:

Supposing that the game isn't visually demanding, or that the screen displayed on the TV is simple, why not?

It all depends on the following. The image sent to Morpheus has to be at 1080p@60fps (interpolated to 120 using temporal reprojection). That still allows some sweet visuals, just looking at some 1080p@60 games on PS4 like MGS V, Metro LL and 2033, CoD AW and all the fighting games. Big problem here is pumping a different 1080p screen, but if you do some compromises in visual quality, it seems feasible.


Cool, thanks. Yeah as long as its possible I don't think power should be too much of an issue, provided developers are actually interested in delivering an asymetric experience they could easily sacrifice poly counts and effects and instead look for a nice artstyle, resolution aside we saw some very polished experiences on Wii that wouldn't be an eye saw if applied to VR. Off the top of my head I was thinking a Mini game collection, so graphics wouldn't have to be intensive at all. Presumably the PS4 could 2x output a game of Mario Galaxy's graphics, much higher AA, sutable texture resolution, 1080p 60fps (probably even native 120fps for the morpheus stream)





So morpheus could actually offer some interesting social couch experience and not just single player games. Hopefully someone plays around with this. Hopefully the quality and variety of VR games we get aren't limited simply by the desires for devs to push out AAA detail graphics. I've used oculus before and the demo a much worse graphics then the above MG screen but I was still floored by the experience.