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DanneSandin said:
curl-6 said:

Isn't the whole point that they share an architecture, so they don't have to work to support two different systems with different games. We've seen with 3DS and Wii U that they simply don't have the resources to prop up two systems at the same time.

Sharing the same assets would surely shorten the developing time for a lot of games. You wouldnt have to create new engines all the time, you could quite easily use the same engine when creating two different Mario Karts. SOME games might even have some sort of cross function where you can continue your game on either consoles, but Im not convinced thatll be the case for every game. All you have to do is ask yourself; which way would make Nintendo the most profit?

I think this gen has shown them that supporting two systems on their own just isn't possible. The game droughts are inevitable, and do serious damage to hardware sales momentum. They have only two options; coax third parties back, or go with the fusion concept of a shared library. The latter seems much more likely to me.