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Soundwave said:

To be honest really, I think people are underestimating how many of Nintendo's popular could be done reasonably well even with no buttons. Off the top of my head I got

Mario Kart (many people prefer tilt controls)
Animal Crossing
Legend of Zelda (DS-style)
Tetris Attack/Pokemon Puzzle League
Pokemon RPG
Kirby Canvas/Rainbow Curse (series)
Nintendogs
Style Savvy
Brain Training
Fire Emblem
Advance Wars
Wario Ware
Mario Party
Mario Vs. DK

Punch-Out!, Paper Mario, etc. could also work. 


It's not just "lol, they'll make one crappy Pokemon puzzle game" ... they could legitimately release some pretty decent games.

Anything that could be sold for a premium shouldn't really be sold as mobile, though. At least, not yet. Eventually handheld-mobile convergence will occur, but for the moment you can't dilute the premium pricing model, where a cheap DS game launched at $30, you'd have to sell 6 to 30 times as many units given the pricing model that mobile expects.

Recall the story from the one indie developer who said that a paltry amount of Vita sales gave them more money than a good lot of Steam sales. It's much the same for Nintendo, and you want to protect that more lucrative market that you've spent 30 years cultivating.



Monster Hunter: pissing me off since 2010.