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Smeags said:
I will admit, the lack of mystery so far has tempered my excitement for the game a bit. In XenoBlade Chronicles, the world itself, the Mechonis and Bionis, always loomed over you and presented the fact that there was something bigger at work that you needed to figure out.

Even on a smaller scale, there was a sense of progression within the layout of the world, that you needed to go to the very top of the Bionis to find the most advanced race and find answers. Only then to cross into the dreaded Mechonis on a suicidal mission for revenge.

XenoBlade Chronicles X, on the other hand, has plopped you on a big planet with a home base and some mechs. Each area on Mira doesn't seem like a progression, but only different landscapes.

The arrival of the squid woman has offered some new wrinkle to the story at large, and I do know that the studio will no doubt have some grandiose epic. But until then I'm curious to what grand purpose we have for being on Mira, and what twists and turns we'll take once we start the adventure.

I felt the same way until the recent short story. 

"However, that did not mean the Moby Dick was safe. A strange planet had appeared before the ship. One that was not marked on the space chart they had acquired before departing the Earth. Why had nobody noticed the planet before then? Was it because we were too busy dealing with the pursuit forces? Or..."

"The multitude of races had divided themselves into two distinct factions based on their physical structures, and were locked in an endless struggle."

"A single young man had saved the ship from that predicament. His valiant efforts repelled the bioweapons, but he vanished along with his Doll afterwards."

These definitely add a lot of questions.