By using this site, you agree to our Privacy Policy and our Terms of Use. Close
sundin13 said:

Theres a lady (I think?) who says different things to you based on your invisible morality bar.

It's a dude in the bar(s), and he won't pop up until hour 10 or so anyways.

Anyway, the tips I have are to prioritize getting more skill slots for your character and monsters, and to diversify your party member skill types (force, gun, ice, fire, light, dark, etc.) as much as you can as quickly as you can, because those extra turns will make or break you early on. Also, never put a Slime in your party, it's borderline suicide in the early going. Long term, make a point of creating parties first with few or no weaknesses, so enemies won't have twice the turns to tear you a new one, and later make a party with lots of absorb and reflect skills, so enemies effectively never go at all. The fusion system will be necessary for this to happen, of course.

Next, and importantly, realize that the game has a reverse difficulty curve. The beginning is unfair, and you'll never have enough money, HP, TP, or skill slots to be comfortable. Once you beat Medusa those problems all melt away, and the game becomes a joke by the halfway point. Accept that the entire game operates on a "feast or famine" basis, and you'll be at peace with both getting effectively party killed before having a chance to move, and with ending most fights having more HP than you came into it.