I think that in the end MM is the Zelda game with the most wasted potential. Yes there are some really cool ideas and concepts, but they're not fleshed out enough and too many important things fell by the wayside. Again, this is almost certainly because of the short dev time and the game's status as a more of a side project when it was being made. I get why people would like the uniqueness the time and mask systems add. I just think more could have been done with a proper dev cycle. It's just like the game wasn't fully "realized" and this is painfully obvious in its weak dungeon lineup, limited size and scope, and recycled characters and items from OoT.







