DanneSandin said:
What does bad controls mean for you in this case? And what kinds of microtransactions don't you like? The "pay-to-win"-kinds? |
If your game is free to play, try not to make microtransactions indispensable, the game has to be fun even without having to pay. If your game has an initial price, try not to use microtransactions (or make them really expansive). The game has to be good despite if wou want to pay more or not.
The controlls part depends o the type of game. THe lack of buttons can really make some games more difficult than necessary. Puzzle games are great for touch controlls, but not something more complicated.