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DanneSandin said:
Darwinianevolution said:
There is inherently nothing wrong with mobile gaming. The main problem with mobile games is their reputation: poorly made games (from quick cash-ins to no-games at all), horrible copycats of other games, poor controlls, blatant copyright infringement, excessive pay to win, microtransactions and timewalls, oversaturation of the market, advertisements everywhere, massive piracy... If you can avoid those problems, you'll have half the battle solved.

What does bad controls mean for you in this case? And what kinds of microtransactions don't you like? The "pay-to-win"-kinds?

If your game is free to play, try not to make microtransactions indispensable, the game has to be fun even without having to pay. If your game has an initial price, try not to use microtransactions (or make them really expansive). The game has to be good despite if wou want to pay more or not.

The controlls part depends o the type of game. THe lack of buttons can really make some games more difficult than necessary. Puzzle games are great for touch controlls, but not something more complicated.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.