All I know is this. There hasn't been a GOOD (see: REAL) Star Fox game since SF64, which is one of the best games, let alone shooters, I've ever played. What fans of the series deserve (and I'd have to imagine what most of them want), is another experience LIKE THAT.
What we've gotten since? A late entry Rare project that Nintendo made Rare slap a coat of "Star Fox" paint on, called "Dinosaur Planet". It was an okay game, but it was not in any way a "Star Fox" game.
Then, we got a game made by Namco (bad idea), that the early videos that only mostly showed footage of the FIRST TWO LEVELS of the game, actually fooled me into thinking it was the SF64 sequel I'd been waiting for. Except "Star Fox: Assault" was nothing of the kind. First two levels? Fantastic. Rest of the game? A tedious, badly slapped together mess, mostly consisting of SUPER shitty "Get of the Arwing and run around" missions, that not only played like shit, but were tedious and repetitive (see: uninteresting) to boot. That game is still to this day my single biggest "gamer let down" as far as games I was hyped for, that turned out to be absolute abortions.
Then there was "Star Fox: Command", which I don't hate, but it just didn't play well. They tried to slap strategy elements into an arcade style shooter, and then on top of that forced the player to control the Arwing with the DS touch screen. It didn't work well. It was a very "meh" game.
So, as a long-time Star Fox fan, I'm still waiting, and have BEEN waiting, for a new (GOOD), actual SF64 style game, for the better part of two decades. Now, admittedly, having seen really nothing about this new game, I can't say that there isn't at least a small chance that it MIGHT be the kind of SF game I've been waiting forever for. However, history is not on their side, and the fact that Miyamoto seems to think he needs to be directly involved, and slap motion controls no one asked for or needed into the game, does not bode well. Mind you, I love Miyamoto, he has made more great games than arguably any other designer in gaming history. However, slapping YET another stupid gameplay gimmick into Star Fox? Not great. And the fact that he implied that those "Big Robot" and "Explody Robot Maze" mini-game concepts he once showed off, were "related to his Star Fox project", also doesn't bode well.
Trust me. I want a REAL, GOOD Star Fox game as much as anyone else does. No gimmicks, no bullshit, no "trying to make it more like another genre/franchise". Just STAR FOX. But I'm not about to hold my breath waiting to see if this game is good, because chances are, it very well could be another pile of shit. Now IF the rumor that the motion controls are totally optional, and you can choose to use 100% traditional controls as well, then that's a plus. That would certainly help. But that DOESN'T mean the game won't still otherwise contain other bullshit elements that will keep it from being an actual, good SF experience. I shall "wait and see" just like everyone else. But it's not gonna be a day one purchase for me, at all. Not unless I see proof positive that it's actually going to be the Star Fox game that deserves to be made.







